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Showing posts with the label Week 8

Game Design Document

The following video is my presentation which talks about my idea for the project and the story for the interactive story. I think it includes everything that it was meant to be included and if not, I can always add in more. 

First Playable

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"Tick tock, tick tock... Running out of time!" So, today I am presenting the somehow first playable... Though, I don't see why anyone would like to play it at this point, since there is very little to be done in the game. If I had extra 10 hours in a day, I would love to put it into the game, because I quite like it, even though it's stressful when codes don't want to work or drop a thousand of errors that make no sense. At this point, I thought I would have HUD done, and maybe some simple quest or two... But sadly, I'm not that far yet - stuck on the HUD and lines and lines AND LINES of code. I guess I got a working inventory in place, and a mini map, so that is a good start... I would still love to do a button to exit the game, access settings and inventory... whether I do that or not, depends on the time and complexity of the code involved. The next step, is to add NPCs, dialogues, quests and some new things to pick up... And of course give them an ico...

Week 8 Progress

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And the last post about reflecting - this time about progress. Looking back:  I am pretty happy with the progress so far, but there are a lot of tasks from which I didn't learn anything or very little, which is frustrating because I could have spent that time on something else.  When it comes to weekly routine... I used to have a good routine, but with all the posts and other assignments, I had to completely change it and add in more hours to do the work that is required. So instead of spending 5-6 hours on this module, I sometimes end up spending 8 or even 9 hours.  I have used the extra credit tasks twice, as image collage is an easy and quick way to get some extra points.  Looking forward:  Well, I would actually like to have time to make the game, without all the unnecessary writings and readings, even just a week or two without them would make me enjoy the module a bit more... The pitfalls... As long as I stay on top of the work, it will be a...

Week 8 Comments and Feedback

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Reflecting on the feedback! Feedback in:  I must admit, I am surprised by the quality of the feedback and comments that I got on my blog. I think most people won't really try, but I was wrong. I got a lot of very positive feedback and they are nice to read. Feedback out:  When I comment, especially on game ideas, I try to give somehow constructive criticism and give the students some ideas that they can implement or maybe expand on. I try not to sugarcoat anything, because I know it won't be too helpful. There are times though, when I have hard time trying to find someone to comment on, as the randomizer gives me people who aren't doing their blog or those who have 10+ comments already.  Blog Comments:  I don't feel that blog is a space where I connect with people, but I did learn some things about others from their introduction posts. Looking Forward:  In a lot of cases, the feedback is forced, which isn't a good thing, so I would probably change it...

Week 8 Reading & Writing

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And so, the time to reflect and look back is here... And honestly, I don't remember most of the things I read throughout the last 7 weeks. All I know is that some articles were old, some mentioned Mario 64 and others talked about board games. Looking at it, week by week: Week 1: "Sometimes, you read an article, you follow the sentences with your eyes, letting the words sink into your brain... and then you realize that someone is just so terrible at writing that reading is impossible. Greg Costikyan is one of those people. In the article "Don't be a Vidiot", which is also his speech from 1998 game conference, he talks about games so old that most students won't even recognize them." So this was the first reading homework we had to do, and I can still say that the first article did an amazing job at making me hate the reading Tuesdays. I still have nightmares. The other articles... they were alright, but nothing really sparked my attention. I read t...

Collage Tech Tasks - Week 6, 7, 8, 9, 10

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I used fotor.com  to create this little collage using images I included in my DunDoc. The website is really quick and easy to use. --------------- I decided that I don't really like using Fotor, as it gave me watermark going riiight in the middle of my collage... so instead, I used Adobe Spark which has so many more options, free images and so on. It's a little bit harder to use, but that's because of all the additional settings. --------------- Another quick Spark collage. I really like making them. They are quick, easy and get me extra 2 points. I picked those images because I was actually thinking how to implement crystals and gems into my game, so I was browsing through pinterest and those caught my attention. --------------- And another collage done in Spark. I love how easy to use it became now, after I experimented with it a little bit.  ---------------- And another collage. Fun.