Posts

Showing posts with the label Week 9

MD2Final GDD

Image
Source So for this week, I been working again on the Game Design Document. This was mostly to make sure that the document is full of informations about my idea. It sadly takes a lot of time that could be used up for doing the actual project, but at least making the presentation is a bit more fun than just writing all the text on a plain white page or on the DunDoc website. Speaking of DunDoc though - the interactive story will be very strongly based on what I wrote on that website so it might be worth checking out - Click! If everything goes according to the plan, I will finally start doing the story this week. If things slide back, I will just abuse the easter break to do it, since then I will have free time and a good few other projects will be already done at that point. 

Alpha

Image
Personal images of my in-game. Personal images of my in-game. Personal images of my in-game. So here is my kinda-alpha... Still quite behind, seeing how much code I need to add into the game and instead I play with the terrain and water and bushes and flowers and all of those things. Its really hard to get everything needed just from the free assets and its quite frustrating when you imagine something one way, but then it's completely different due to restrictions... But it is what it is. I think it looks decent so far... Difficulties: Cursor - I tried like 10 different tutorials and I still can't get the cursor to work. I have seen tutorials where people just put in "Cursor.visible = true;", and it works perfectly... but sadly, not in my case. Dialogue - I tried using Fungus for dialogues, because it looked simple enough and doesn't require coding, buuuut... I don't know how to make it active when you click the NPC... Oh wait, I forgot I don...

Unity Free Tutorials

Image
I guess I will talk about the unity tutorials I went through to make my first playable game. The minimap tutorial was in the previous post, so I will skip on that - it was the first and probably last tutorial I found that didn't require any scripting for something interactive. And it took me 20 minutes to get it done... That was nice... very nice. And it looks impressive too! Anyway, onto inventory... Why, WHY did I decide to make an inventory? Why did I even think it will be quick and easy thing to do... I mean, a lot of games have inventories! Big, complex, inventories... You would think Unity has somehow, magically, included a pre-built version... But no. And such simple, well-known thing requires lines and lines of code. And errors. Lots of errors. I think some of my scripts decided to just die after the 100th editing session. "End-of-Life" fatal error doesn't sound too good... I was also going to add in the whole aspect of equipment but... no. Just n...

Game and Stories

Image
Created with trianglify.io Stoooories! Gosh, am I really excited for a reading? I guess so... I kinda am. The first article I read today is Level 9: Games and Stories . It starts off with the standard question, all of them articles always start the same way - What's makes for good stories? Well, apparently, game developers look at three certain works, and those are: Poetics, by Aristotle The Hero with a Thousand Faces, by Joseph Campbell Story: Substance, Structure, Style and the Principles of Screenwriting, by Robert McKee Poetics by Aristotle... Used in games? That's quite interesting. Let's look into it a bit more.  Aristotle used a very different language compared to the one we know now, so poetics isn't actually about poetry, but more about writing tragedies, but it's not the way we know it, as a story with a sad ending, no, for Aristotle it was basically serious and lifelike writing - there was no superpowers or mythical animals. Tragedy is li...

Collage Tech Tasks - Week 6, 7, 8, 9, 10

Image
I used fotor.com  to create this little collage using images I included in my DunDoc. The website is really quick and easy to use. --------------- I decided that I don't really like using Fotor, as it gave me watermark going riiight in the middle of my collage... so instead, I used Adobe Spark which has so many more options, free images and so on. It's a little bit harder to use, but that's because of all the additional settings. --------------- Another quick Spark collage. I really like making them. They are quick, easy and get me extra 2 points. I picked those images because I was actually thinking how to implement crystals and gems into my game, so I was browsing through pinterest and those caught my attention. --------------- And another collage done in Spark. I love how easy to use it became now, after I experimented with it a little bit.  ---------------- And another collage. Fun.