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Showing posts with the label Week 5

Game Design Document

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Link to the DunDoc For the game design document, I have used dundoc - a very interesting and useful website that helps creating such documents through templates. Even though I picked the starter template, I was overhelmed by the amount of things I need to write about. That was especially hard, since I have no experience in game creating and I didn't understand some of the terms used, like abstract classes or derived classes - what are those?  I will keep adding and changing things as I go on and learn new things. 

Unity Tutorial 04 - HUD, Weapons, Layers and Clipping

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This week, I went through 3 tutorial videos. The first one was extremely useful as it covered dynamic UI and setting up controls for different actions, which I will probably end up using for my video, so I decided to bookmark it. The coding part of it wasn't particularly difficult, so I managed to get through it without messing it up too much. Screenshot from Unity The second one is another useful one, because it mentions adding in a bit more of environment and weapons, and animations. Even the code part was decent, but the animation part was the most fun. I expected it to be quite hard, confusing and time-consuming, but actually, it was really straight forward. Third tutorial was about layer clipping and adding in a way to control the axe, so that it doesn't swing all the time. I failed quite badly on the code part, and had to copy it from Jimmy's website, as it simply wouldn't work for me.

Game GDD

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I have read the article Design Considerations by Greg Aleknevicus, and it seems to be mostly talking about actual board games and something that has a box, and within the box, rules and the components needed to play the game. The article talks about designing a box, and what should be included on it, like the name of the game, to pay attention to what sort of photographs are put on the back of the box, as they can often be misleading, and finally, to print one side of the box as horizontal and the other as vertical. Then, he also goes over making components for the game and how they should be smaller than the place they will occupy, be different colors and shapes. Also, how you should include few extra components in case they get lost.  Then he moves onto cards, and mentions that they should have a white border,  use large indices and index cards on all four corners.  The theme should work with the rules, instead of against them.   And so, onto th...