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Showing posts with the label Week 4

Witch's Apprentice - Game Vision Statement

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Game Genre: Witch's Apprentice is an adventure role playing game set in fantasy medieval times. The player gets to live a life of fourteen years old girl who is essentially forced to stay with a Witch - one of the very few still alive and practicing the magic. In order to survive and to eventually leave the Witch, the girl needs to learn how tough a life can be - not only for her, but for people around her. To please the Witch, the girl will practice collecting resources such as crystals, gems and plants, as well as potion making, trading and understanding the history behind witches and their profession. Possible map idea. Gameplay: Witch's Apprentice will be strongly connected and grounded on a story - one that will make the game feel immersive and make the player feel connected to the world, history and the main character. When it comes to the world, it will consist of a woodlands area with a river going across it, few mountains and a small village. While the story...

Unity Tutorial 03 - The Clock

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This tutorial was surely far more challenging than Jimmy Vegas' tutorials. I apparently made mistakes in the code, even when I copied it word for word, after my third attempt didn't work. As I constantly got an error on "const", I decided to download the code that came together with the unitypackage provided with the tutorial. The difference in my code and the one provided is visible, but I never through indention would make a difference to the code. Screenshot of the code - left is downloaded from the website, right written by me. Overall, I did manage to make the clock, even though I struggled with the code, and didn't quite get it right. I will try to work a little bit more on the actual understanding what each line means - I really dislike copying material without knowing what each part does.

Games MDA

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MDA stands for "Mechanics", "Dynamics" and "Aesthetics", and are extremely important when designing a game, they are essentially the aspects that make the game "fun". Each of the words of the MDA framework are described as: Mechanics - Rules of the game. Dynamics - The play of the game after the rules had been implemented. Aesthetics - Player experience rather than visual elements of the game. They are all connected, as you can't have one without the other. When talking about the gameplay, most people think that the game is either fun or not fun, but what exactly is "fun"? According to the article, there are 8 types of "Fun":  Sensation - Game as sense pleasure  Fantasy - Game as make believe  Narrative Game as drama  Challenge - Game as obstacle course  Fellowship - Game as social framework  Discovery - Game as uncharted territory  Expression - Game as self-discovery  Submission - Game as pastime So, bas...