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Showing posts with the label Week 2

Feedback Thoughts

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Source: Pinterest Feedback. Negative. Positive. Constructive. So many people talk about feedback, yet they don't know how to do it properly or how to receive it. I had a lecturer who used to say that feedback is like a sandwich. That you start with the strenghts, then you provide criticism and, lastly, you reiteration the positives and add in the positive effects that can be expected when you act upon the criticism. Only to never do it that way. Not once through two years. Why talk about it and how important it is when you will never do it? The best feedback I ever recived was a constructive feedback, which wasn't all negative, but it really showed me a lot of way I could improve whatever project I was doing at the time. It kind of opened up my eyes to all the small, silly mistakes that I have made. I didn't make them the next time. The worse feedback? The one I never recived. The one where I only got a grade with no idea what I did good or bad. Just a blank grade ...

Game Brainstorm

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Fear is cancer's preservative. Cancer's embalming oil. And you, oh Accuser, are fear's oil salesman. You're a snake. A serpent. A dragon with snuffed out coal on his breath. Molting, talons broken from the struggle to free yourself of your own skin. Research: That Dragon, Cancer.  It is a 2016 game created by Ryan and Amy Green and the small studio of Numinous Games. It is based on Greens' experience of rising a son who was diagnosed with terminal cancer at twelve months old, and althought he was given very little time to live, he survived for four years, before eventually passing away in 2014. Source: Steam I particularly like this project, because it isn't quite a game, it's more of an experience - one that will make you so insanely emotional even if it isn't something that you personally went through in life. I really enjoyed the way it told the story, as it wasn't just plain text at the bottom of the screen that you have to read to un...

Unity Tutorial 01 - Let's create!

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"Welcome to Unity!" I have roughly watched the videos before opening Unity, which made me more confident when I finally downloaded it onto my computer. At least I wasn't scared by all the controls, options and numbers. So once I got it, I went back to the tutorials and started working on my little world as I was listening to the instructions. Jimmy has really calming voice and is really good at passing on his knowledge, so it was easy to follow what he was doing. I liked that he had included a link to download all of his textures, scripts and assets, but I wish it would come in as a one big pack that I can download in one go, because having to stop the tutorial to download was a bit of a mood-killer for me. Downloading them one by one was time-consuming, but I think it was worth it overall. After watching and practicing the three tutorials, I had decided to create a new project and try to remember all the things that I learned. It was great fun, I must admit, and playi...

Game Design - Oh my.

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" 52,405 characters. 8,699 words. 377 sentences. 122 paragraphs. 35 minutes reading time. "   Sometimes, you read an article, you follow the sentances with your eyes, letting the words sink into your brain... and then you realize that someone is just so terrible at writing that reading is impossible. Greg Costikyan is one of those people. In the article "Don't be a Vidiot", which is also his speech from 1998 game conference, he talks about games so old that most students won't even recognise them. So, due to complicated language and very old information, I have decided to go straight to the next article -  The Essence of Euro-style Games . Euro-styled games are tabletop games, which used to be extremely attractive back in 1990s. At first, Euro-games were the ones that were created by European publishers - which makes sense - but those games have their own, very specific requirements to be even considered Euro-games. Those rules are as follows: Rarel...