The following video is my presentation which talks about my idea for the project and the story for the interactive story. I think it includes everything that it was meant to be included and if not, I can always add in more.
Taken from DeviantArt Hello! My name is Adriana, though it is too long and I usually go by Ada. I am 22 years old, studying Creative Digital Media. Previously I had studied two years of Architecture and Interior Design in Blackrock, so if you ever hear me talking about architecture and furniture - now you know why. While I have finished the two years with total of 4 distinctions and few merits, it wasn't exactly what I wanted to do in life, but nonetheless it was a fun experience, as we got to design various of spaces - rooms, houses, garages, shops and so on. Apart from the boring course work, the biggest adventure was the travelling to Blackrock. I had to take two trains, and sometimes a bus to get to college, which usually meant waking up at 6am. I am not a morning person, so it was the biggest pain in the world at the time... but there was something soothing in taking the train. Maybe it was the journey, maybe people, or temporary calmness? I don't really know. Movi...
Link to the DunDoc ...After completing my DunDoc , I feel more like a botanist than a creative digital media... I will never look at the plants the same way again. Anyway, I updated my document with a lot more information - including descriptions and image references for the characters, as well as the offers of the merchants, so hopefully they will feel a little more human-like now. I included a whole list of plants that will be available in the game, as well as gemstones and rare, buy-only drops from creatures. Now you can also imagine how the map will look like - with somehow detailed village layout, and the surrounding landscapes. System specs, sounds, game flow chart... all added in! So, enjoy?
Link to the DunDoc For the game design document, I have used dundoc - a very interesting and useful website that helps creating such documents through templates. Even though I picked the starter template, I was overhelmed by the amount of things I need to write about. That was especially hard, since I have no experience in game creating and I didn't understand some of the terms used, like abstract classes or derived classes - what are those? I will keep adding and changing things as I go on and learn new things.
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