Annotated Bibliography

As part of the exercise, we made a mind map using Coggle to come up with words that relate to Multimedia. At first, the idea of mind mapping was a little bit confusing, but after few words were added in, it became clearer and easier to understand the purpose.

Source
Based on the Mind Map and my project idea, I decided to research Interactive Storytelling. I did another Mind Map, just focusing on that single topic to make it clearer. I have used some points from the version we made during the class.



The next and final step are the annotated bibliographies. I have searched far and wide to find articles and case studies that would be related to the topic I picked but its very hard, as apparently interactive storytelling is often used in organizations and companies.


December 2005/January 2006 | Volume 63 | Number 4 Learning in the Digital Age Pages 44-47 The World of Digital Storytelling Jason Ohler https://imoberg.com/files/World_of_Digital_Storytelling_The_Ohler_J._.pdf

This short article talks about the uses of technology in an classroom environment - focusing on interactive or digital storytelling. The author believes that this work of storytelling has a lot to offer to an educational system, especially when done in the right order - focusing on the story itself first, and the technology later. He believes that this system will help students with critical thinking, writing and usage of technology.
Jason Ohler believes that digital storytelling will allow students to better express themselves, not only at school, but also in work and in private life, while also allowing to uncover possible hidden talents in story writing, media production or art.

Digital Storytelling A creator's guide to interactive entertainment By Carolyn Handler Miller
https://doi.org/10.4324/9780203425923

Through this book, the author shows how to create immersive and interactive stories using different media, platforms and devices. Over the years, the way the stories are told has changed drastically, therefore the author believes that it is necessary to divide the idea of storytelling into two forms - old and new. The book focuses on a case study which talks about a wide range of platforms and genres. It also helps to plan out the process needed to develop an interactive story.

The Gameplay Gestalt, Narrative, and Interactive Storytelling, Craig A. Lindley, Zero Game Studio. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.190.434&rep=rep1&type=pdf

This paper talks about the connection between narration, interaction and games.
The author proposes a definition that game gestalt is a combination of "perceptual, cognitive, and motor activity" which in his research causes opposite reaction than expected, as this system is very repetitive. And so, to create more engaging gameplay, the author proposes a new game genre - First Person Actor, which allows the player to become a character within game and create the story through choices, meaning that certain paths will be available or not, depending on character's state or the level of the history. This will allow the players to explore deeper and more vivid themes. The studio Zero Game checks this theory out by creating a Purgatory Engine which is able to handle such game genre.

A morphological approach to interactive storytelling Dieter Grasbon, Norbert Braun
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.21.8572&rep=rep1&type=pdf

This book talks about a morphological approach to interactive storytelling, which translates to exploring many paths and solutions to solve a complex problem. The authors had created an engine which allows the users to move within a physical space while wearing virtual reality headset. It also discusses few other approaches to the problem.



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