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Showing posts from December, 2018

Free Unity Tutorials

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The first video I watched isn't much of a tutorial, but rather an inspiration. I watched it and was in awe of what can actually be done in Unity... So far, all my terrains looks boring and forced, so watching those environment videos really help me realize the potential of Unity, as well as it gives me ideas of what I can do with my world... Second video goes through creating the start menu which is pretty okay to follow. It's something that I will probably have to add to my game sooner or later anyway, so might as well have a look at it now, since I decided not to go through with the crafting tutorial... That one was way too hard for a simple game and the time frame. 

Game Testing

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This week's article talks about game testing - very important part in making a game. After you have designed your game, its time to test it. At first, you test it yourself, but you, as the designer, know exactly what to do and how to do, so instead, you send your game off to people. There are different types of testing: Bug Testing (or Quality Assurance) - The purpose of QA is to find errors in the game’s behavior relative to its design. Focus Testing - In a focus test, you bring together players that are part of the target audience’s demographic in order to determine how well a game serves their needs. This is normally done for marketing purposes. Usability Testing - In a usability test, players are given specific tasks to accomplish in an attempt to see whether they understand how to control the game. Balance Testing - The purpose of this kind of test is to identify imbalances in the game so that the designer can fix them. Fun Testing - A game can be usable, bal

Alpha

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Personal images of my in-game. Personal images of my in-game. Personal images of my in-game. So here is my kinda-alpha... Still quite behind, seeing how much code I need to add into the game and instead I play with the terrain and water and bushes and flowers and all of those things. Its really hard to get everything needed just from the free assets and its quite frustrating when you imagine something one way, but then it's completely different due to restrictions... But it is what it is. I think it looks decent so far... Difficulties: Cursor - I tried like 10 different tutorials and I still can't get the cursor to work. I have seen tutorials where people just put in "Cursor.visible = true;", and it works perfectly... but sadly, not in my case. Dialogue - I tried using Fungus for dialogues, because it looked simple enough and doesn't require coding, buuuut... I don't know how to make it active when you click the NPC... Oh wait, I forgot I don&