The following video is my presentation which talks about my idea for the project and the story for the interactive story. I think it includes everything that it was meant to be included and if not, I can always add in more.
Taken from DeviantArt Hello! My name is Adriana, though it is too long and I usually go by Ada. I am 22 years old, studying Creative Digital Media. Previously I had studied two years of Architecture and Interior Design in Blackrock, so if you ever hear me talking about architecture and furniture - now you know why. While I have finished the two years with total of 4 distinctions and few merits, it wasn't exactly what I wanted to do in life, but nonetheless it was a fun experience, as we got to design various of spaces - rooms, houses, garages, shops and so on. Apart from the boring course work, the biggest adventure was the travelling to Blackrock. I had to take two trains, and sometimes a bus to get to college, which usually meant waking up at 6am. I am not a morning person, so it was the biggest pain in the world at the time... but there was something soothing in taking the train. Maybe it was the journey, maybe people, or temporary calmness? I don't really know. Movin
Link to the DunDoc ...After completing my DunDoc , I feel more like a botanist than a creative digital media... I will never look at the plants the same way again. Anyway, I updated my document with a lot more information - including descriptions and image references for the characters, as well as the offers of the merchants, so hopefully they will feel a little more human-like now. I included a whole list of plants that will be available in the game, as well as gemstones and rare, buy-only drops from creatures. Now you can also imagine how the map will look like - with somehow detailed village layout, and the surrounding landscapes. System specs, sounds, game flow chart... all added in! So, enjoy?
Personal images of my in-game. Personal images of my in-game. Personal images of my in-game. So here is my kinda-alpha... Still quite behind, seeing how much code I need to add into the game and instead I play with the terrain and water and bushes and flowers and all of those things. Its really hard to get everything needed just from the free assets and its quite frustrating when you imagine something one way, but then it's completely different due to restrictions... But it is what it is. I think it looks decent so far... Difficulties: Cursor - I tried like 10 different tutorials and I still can't get the cursor to work. I have seen tutorials where people just put in "Cursor.visible = true;", and it works perfectly... but sadly, not in my case. Dialogue - I tried using Fungus for dialogues, because it looked simple enough and doesn't require coding, buuuut... I don't know how to make it active when you click the NPC... Oh wait, I forgot I don&
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