The following video is my presentation which talks about my idea for the project and the story for the interactive story. I think it includes everything that it was meant to be included and if not, I can always add in more.
For this week. I got a chance to pick my own tutorials which was kinda fun. At least I got to look for something that will be useful for my game. At first I thought to follow the tutorial series by Jimmy Vegas because things mentioned there are pretty useful - like the particle system which is so versatile and vast, but instead, I decided to go with some of his other tutorials. I been thinking for a long, long time how can I include a minimap that would be displayed in the corner of my screen? It turned into a bit of my nightmare, because I wasn't able to find a lot of information on google and even if I did, it was confusing... so this tutorial helped me greatly. And, there is no coding which is even better for me, because it tends to confuse me. Source This video goes through npcs and textboxes which, again, will be something I will use a lot in my game... Once I somehow get the npc's in. The tutorial starts off with downloading the NPC from the Asset Stor...
This tutorial was surely far more challenging than Jimmy Vegas' tutorials. I apparently made mistakes in the code, even when I copied it word for word, after my third attempt didn't work. As I constantly got an error on "const", I decided to download the code that came together with the unitypackage provided with the tutorial. The difference in my code and the one provided is visible, but I never through indention would make a difference to the code. Screenshot of the code - left is downloaded from the website, right written by me. Overall, I did manage to make the clock, even though I struggled with the code, and didn't quite get it right. I will try to work a little bit more on the actual understanding what each line means - I really dislike copying material without knowing what each part does.
Comments
Post a Comment