Game GDD


I have read the article Design Considerations by Greg Aleknevicus, and it seems to be mostly talking about actual board games and something that has a box, and within the box, rules and the components needed to play the game. The article talks about designing a box, and what should be included on it, like the name of the game, to pay attention to what sort of photographs are put on the back of the box, as they can often be misleading, and finally, to print one side of the box as horizontal and the other as vertical.

Then, he also goes over making components for the game and how they should be smaller than the place they will occupy, be different colors and shapes. Also, how you should include few extra components in case they get lost. 

Then he moves onto cards, and mentions that they should have a white border,  use large indices and index cards on all four corners. 

The theme should work with the rules, instead of against them. 
 And so, onto the rules. Rules should always be tested by a group of people who have to learn the game just by reading the rules book. As that will eliminate vague instructions. A rulebook should include a detailed list of components and many examples. 

I am not sure if I found this article useful - it was kind of interesting to read, but I feel like the informations given won't be used by me anytime soon. 

Source

Interesting videos and articles:
Good Game Design - Bayonetta: Why Campy Is So Fun

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